Material Properties

Material Name Max Bonus Properties Description
Iron +0 none Iron is by far the most common metal in everyday use.
Steel +0 High Crit Steel is an alloy consisting mostly of iron.
Silver +1 Hits Sups Silver is a conductive metal frequently minted into coins.
Dwarven +1 Keen 1; Resist Acid Heavier than steel, it resists corrosion and actively seeks to maintain its edge. Dwarven weapons and armors have not been produced since their extinction.
? +2 ? ?
Mithril +2 Light Thrown An extremely lightweight white metal that can withstand an incredible amount of force. Often minted into coins.
Elven +2 Heavy Thrown
Glass +3 Shard 1 Layers of molten silicon solidify into this material, which is technically a liquid.
Titanite +3 High Crit A calcium titanium nesosilicate mineral.
Ebony +4 none Ebony is very dense black wood that has been petrified.
Obsidian +4 Shard 1 Granite glass formed by the rapid cooling of lava
Adamantite +5 Brutal 1 A deep grayish silver metal found in the darkest and deepest recesses of the world. Rumored to be indestructable.
? +5 ?
? +6 ?
? +6 ?
? +7 ?
? +7 ?
? +8 ? An alloy of ? and ?
? +9 ? An alloy of ? and ?
? +10 ? An alloy of ? and ?
? +11 ? An alloy of ? and ?
? +12 ? An alloy of ? and ?
Keyword Description
Hits Sups
Hits insubstantial beings
High Crit
Deals an additional [W] on crit
Dynamic
Minor Action: transforms into anything of equal or lesser value
Light Thrown
Use Dex to throw
Heavy Thrown
Use Str to throw
Defensive
Weapon gets +1 when wielded in one hand
Brutal [#]
Reroll [W] if the die value is <= [#]
Resist type
Character gains resistance when wearing armor made of it
Shard [#]
Character may spend +0/+1 to multiply critical damage by 1+#
Keen [#]
The item gains +# when a critical hit is naturally rolled
Unstable [#]
The item loses +#/+0 after an extended rest unless forged.

Material Properties

Tears of the King nuri